Ruizeng Li (李睿增)

I am currently a Ph.D. student at the University of Science and Technology of China (USTC), advised by Prof. Ligang Liu. I also collaborate with Prof. Beibei Wang on research projects. Previously, I received my Bachelor’s degree from USTC in 2021. My research interests lie in rendering in computer graphics, and I am currently working on material modeling for realistic rendering.

Publications

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Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering.

Authors: Ruizeng Li, Xinyang Liu, Runze Wang, Pengfei Shen, Ligang Liu, Beibei Wang.

Proc. The 36th Eurographics Symposium on Rendering (EGSR), 2025.

Paper | Supplementary

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Scratch-based Reflection Art via Differentiable Rendering.

Authors: Pengfei Shen*, Ruizeng Li*, Beibei Wang, Ligang Liu.

ACM Transactions on Graphics (Proc. SIGGRAPH), 42(4), Article 65: 1–12, 2023.

Paper | Supplementary | Video

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Interactive Editing of Discrete Chebyshev Nets.

Authors: Ruizeng Li, Jia-Peng Guo, Qi Wang, Shuangming Chai, Ligang Liu, Xiao-Ming Fu.

Computer Graphics Forum (Proc. Eurographics), 41(2), 2022.

Paper | Supplementary | Video | Presentation